Archives for posts with tag: ux

I like how this describes the process for a web service.

Experience ThemesHow a storytelling method can help unify teams and create better productsby Cindy Chastain on 2009/10/06 | [14 Comments]There’s an old adage among screenwriters that when a writer can sum up a story in a sentence or less, he has discovered what’s important about the story. He’ll know what the story is about and therefore have a strong sense of theme. And in knowing the theme, he’ll have a compass to use in the process of “designing” the damn thing

via Experience Themes – Boxes and Arrows: The design behind the design.

Cool Note takings

Flickr Photo Download: viznotes from today’s EMC UXD call.

October 31, 2008

Nobody Reads your Dialog Boxes

«My paper’s due tomorrow, but my PC won’t print, what do I do now?»

«What do you mean, it won’t print? What happened?»

«Well, I clicked on print, but nothing came out the printer.»

«Did you get an error message?»

«Yeah, I got an error message.»

«Well, what did it say?»

«How should I know?»

If you’re reading this, you’ve probably had this conversation multiple times.

via ignore the code: Nobody Reads your Dialog Boxes.

Effective User Testing Doesn’t Have To Be Extensive

Jakob Nielsen’s study on the ideal number of test subjects in usability tests found that tests with just five users would reveal about 85% of all problems with your website, whereas 15 users would find pretty much all problems.

Source: Jakob Nielsen’s AlertBox

via 10 Useful Usability Findings and Guidelines « Smashing Magazine.

Summary:

Testing how well people understand a links first 11 characters shows whether sites write for users, who typically scan rather than read lists of items.

via First 2 Words: A Signal for the Scanning Eye Jakob Nielsens Alertbox.